動物から依頼されるクエストはかなり多く序盤からもあるので、始めのキャラビルドで使える人を1人覚えさせておこう。. 説得スキルの高いキャラに覚えさせるのが良い。. 記憶術. 似た才能で成長期がある。. 成長期は能力値+2、記憶術は記憶+3となる
Status effects are negative or positive effects that provide buffs, damage, and or control, playing a major role both in and out of combat. For players, conditions are primarily inflicted through use of skills and traits. All statuses have duration stacking but not intensity stacking. Certain NPCs have resistances to different types of status effects. Contents 1 Harmful Status Effects 2 Beneficial Status Effects 3 Buffs 4 Debuffs Harmful Status Effects[] Status Effect Sav. Throw Treatment BleedingDamage Over TimeRemoved by: Cleansing Water First Aid Self Medicate • Damage Over Time Body Building Cleansing Water First Aid (Divinity: Original Sin) Self Medicate BlindCannot target non-adjacent unitsRemoved by: Cleansing Water Doctor Self Medicate • Cannot target non-adjacent units Body Building Cleansing Water Doctor Self Medicate Burning-20% Fire Resistance+40% Water ResistanceFire Damage Over TimeRemoved by: Helping Hand Purifying Fire • -20% Fire Resistance• +40% Water Resistance• Fire Damage Over Time Body Building Helping Hand Purifying Fire CharmedTurnover to opponent's sideRemoved by: Purifying Fire • Turnover to opponent's side Willpower Purifying Fire Chilled-44 Movement-10% Water Resistance+10% Fire ResistanceChilled + Wet = FrozenRemoved by:BurningWarm • Movement• -10% Water Resistance• +10% Fire Resistance* Chilled + Wet = Frozen Warm-10% Fire Resistance+10% Water ResistanceWarm + Warm = BurningRemoved by:ChilledFrozenBurning-20% Fire Resistance+40% Water ResistanceFire Damage Over TimeRemoved by: Helping Hand Purifying Fire Crippled-4 AP Recovery-6 MovementRemoved by: Cleansing Water First Aid Self Medicate • -4 AP Recovery• -6 Movement Body Building Cleansing Water First Aid (Divinity: Original Sin) Self Medicate Cursed-30% Chance to Hit • -30% Chance to Hit Willpower Bless DeadCharacter is be by: Resurrect • Character is dead. Can be Resurrected. Resurrect Diseased-3 Constitution-2 Body BuildingRemoved by: Cleansing Water First Aid • -3 Constitution• -2 Body Building Body Building Cleansing Water First Aid (Divinity: Original Sin) Drunk+2 Luck-3 Intelligence-5 Initiative • +2 Luck• -3 Intelligence• -5 Initiative Body Building EncumberedCharacter is carrying too much is unable to by:Transferring/Removing Items • Character is carrying too much weight• Character is unable to run • Transfer items FearedRun away in fear • Run away in fear Willpower Frozen-20% Water Resistance+40% Fire Resistance+65 ArmourCannot Move or ActRemoved by: Purifying FireBurning • -20% Water Resistance• +40% Fire Resistance• +65 Armour• Cannot Move or Act Willpower Purifying Fire Warm (makes chilled) Burning-20% Fire Resistance+40% Water ResistanceFire Damage Over TimeRemoved by: Helping Hand Purifying Fire Infectious Disease-3 Constitution-2 Body BuildingCan infect nearby creaturesRemoved by: Cleansing Water Doctor • -3 Constitution• -2 Body Building• Can infect nearby creatures Body Building Cleansing Water Doctor Knocked DownCannot Move or ActRemoved by: Helping Hand • Cannot Move or Act Body Building Helping Hand MutedCannot use Spells or ScrollsRemoved by: Cleansing Water Doctor • Cannot Use Spells or Scrolls Willpower Cleansing Water Doctor PetrifiedCannot Move or ActRemoved by: Purifying Fire Remove Petrification • Cannot Move or Act Willpower Remove Petrification PoisonedPoison Damage Over TimeRemoved by: Treat Poisoning • Poison Damage Over Time Treat Poisoning Rot1 non-leathal Void Damage per Turn • 1 Nonlethal Void Damage Per Turn Use a Blood StoneFind a Star Stone Slowed-64 Movement-4 Starting AP-4 Maximum AP-4 Recovery APRemoved by:Hasted • Movement• -4 Starting AP• -4 Maximum AP• -4 Recovery AP Willpower Hasted+4 Starting AP+4 Maximum AP+3 AP Recovery+64 MovementRemoved by:Slowed StunnedCannot Move or Act • Cannot Move or Act Willpower Purifying Fire Warm-10% Fire Resistance+10% Water ResistanceWarm + Warm = BurningRemoved by:ChilledFrozen • -10% Fire Resistance• +10% Water Resistance* Warm + Warm = Burning Chilled-44 Movement-10% Water Resistance+10% Fire ResistanceChilled + Wet = FrozenRemoved by:BurningWarmFrozen-20% Water Resistance+40% Fire Resistance+65 ArmourCannot Move or ActRemoved by: Purifying FireBurning Weak-50% Damage-2 StrengthRemoved by: Doctor Self Medicate • -50% Damage• -2 Strength Body Building Doctor Self Medicate Wet+30% Chance to be Stunned-20% Air Resistance+10% Fire ResistanceWet + Chilled = Frozen • +30% Chance to be StunnedCannot Move or Act • -20% Air Resistance• +10% Fire Resistance* Wet + Chilled = Frozen Willpower Loss-2 Willpower-2 Body Building • -2 Willpower• -2 Body Building Beneficial Status Effects[] Status Effect Treatment Blessed+30% Chance to Hit • +30% Chance to hit Fortified+65 Armour • +65 Armour Hasted+4 Starting AP+4 Maximum AP+3 AP Recovery+64 MovementRemoved by:Slowed • +4 Starting AP• +4 Maximum AP• +3 AP Recovery• +64 Movement Slowed-64 Movement-4 Starting AP-4 Maximum AP-4 Recovery APRemoved by:Hasted HealingRestores Hit Points Each TurnRemoved by: Purifying Fire • Restores Hit Points Each Turn Purifying Fire InvisibleCharacter is invisible • Character is invisible Lucky+2 Lucky Charm • +2 Lucky Charm• +1% Critical Chance (Hidden, not listed on the buff tooltip but adds properly) Raged+50% Damage+4% Critical Chance-25% Hit Chance • +50% Damage• +4% Critical Chance• -25% Hit Chance Buffs[] Status Effect Skill Shielded (Fire)Immune to Burning20% Chance to Burn Melee Attackers+50% Fire Resistance-25% Water ResistanceSkill: Fire Shield • Immune to Burning-20% Fire Resistance+40% Water ResistanceFire Damage Over TimeRemoved by: Helping Hand Purifying Fire• 20% chance to Burn-20% Fire Resistance+40% Water ResistanceFire Damage Over TimeRemoved by: Helping Hand Purifying Fire melee attackers• +50% Fire Resistance• -25% Water Resistance Fire Shield Shielded (Water)Immune to Freezing20% Chance to Freeze Melee Attackers+50% Water Resistance-25% Fire ResistanceSkill: Water Shield • Immune to Freezing-20% Water Resistance+40% Fire Resistance+65 ArmourCannot Move or ActRemoved by: Purifying FireBurning• 20% chance to Freeze-20% Water Resistance+40% Fire Resistance+65 ArmourCannot Move or ActRemoved by: Purifying FireBurning melee attackers• +50% Water Resistance• -25% Fire Resistance Water Shield Shielded (Air)Immune to Stunned20% Chance to Stun Melee Attackers+50% Air Resistance-25% Earth ResistanceSkill: Air Shield • Immune to StunnedCannot Move or Act • 20% chance to StunCannot Move or Act melee attackers• +50% Air Resistance• -25% Earth Resistance Air Shield Shielded (Earth)Immune to Poisoned20% Chance to Poison Melee Attackers+50% Poison Resistance+50% Earth Resistance-25% Air ResistanceSkill: Earth Shield • Immune to PoisonedPoison Damage Over TimeRemoved by: Treat Poisoning• 20% chance to PoisonPoison Damage Over TimeRemoved by: Treat Poisoning melee attackers• +50% Poison Resistance• +50% Earth Resistance• -25% Air Resistance Earth Shield Immune to FreezingImmune to Freezing+25% Water Resistance-25% Fire ResistanceSkill: Immune to Freezing • Immune to Freezing-20% Water Resistance+40% Fire Resistance+65 ArmourCannot Move or ActRemoved by: Purifying FireBurning• +25% Water Resistance• -25% Fire Resistance Immune to Freezing Immune to BurningImmune to Burning+25% Water Resistance-25% Fire ResistanceSkill: Immune to Burning • Immune to Burning-20% Fire Resistance+40% Water ResistanceFire Damage Over TimeRemoved by: Helping Hand Purifying Fire• +25% Fire Resistance• -25% Water Resistance Immune to Burning Immune to ElectrifiedImmune to Stunned+25% Air Resistance-25% Earth ResistanceSkill: Immune to Electrified • Immune to StunnedCannot Move or Act • +25% Air Resistance• -25% Earth Resistance Immune to Electrified Immune to PoisoningImmune to Poisoned+25% Poison ResistanceSkill: Immune to Poisoning • Immune to PoisonedPoison Damage Over TimeRemoved by: Treat Poisoning• +25% Poison Resistance Immune to Poisoning Air+50% Piercing Resistance+50% Slashing Resistance+50% Crushing ResistanceSkill: Become Air • +50% Piercing Resistance• +50% Slashing Resistance• +50% Crushing Resistance Become Air Farseer+500 Sight (5 Meters)+10% Chance to HitSkill: Farseer • +500 Sight (5 Meters)• +10% Chance to Hit Farseer Vitality Boosted+3 ConstitutionSkill: Water of Life • +3 Constitution Water of Life Burn My Eyes+2 PerceptionSkill: Burn My Eyes • +2 Perception Burn My Eyes Elemental Absorption+50% Fire Resistance+50% Earth Resistance+50% Water Resistance+50% Air ResistanceSkill: Absorb the Elements • +50% Fire Resistance• +50% Earth Resistance• +50% Water Resistance• +50% Air Resistance Absorb the Elements Oath of Desecration+50% DamageSkill: Oath of Desecration • +50% Damage Oath of Desecration InvulnerableCharacter is InvulnerableSkill: Invulnerability • Character is Invulnerable Invulnerability Encouraged+1 Strength+1 Dexterity+1 IntelligenceSkill: Encourage • +1 Strength• +1 Dexterity• +1 Intelligence Encourage Inspired+1 to All AttributesSkill: Inspire • +1 to All Attributes Inspire Debuffs[] Status Effect Skill Resistances Lowered-20% Elemental Resistances-20% Poison ResistanceSkill: Lower Resistances • -20% Elemental Resistances• -20% Poison Resistance Lower Resistances Resistances Nullified-50% Elemental Resistances-50% Physical Resistances-50% Poison Resistance-20% Tenebrium ResistanceSkill: Nullify Resistances • -50% Elemental Resistances• -50% Physical Resistances• -50% Poison Resistance• -20% Tenebrium Resistance Nullify Resistances Soulsapped-2 All Attributes -5 All Abilities -50 Sight -50 Hearing -10% Chance to Hit -25 Damage -50% Elemental Resistances -50% Physical Resistances -50% Poison Resistance -20% Tenebrium ResistanceSkill: Soulsap • -2 All Attributes• -5 All Abilities• -50 Sight• -50 Hearing• -10% Chance to Hit• -25 Damage• -50% Elemental Resistances• -50% Physical Resistances• -50% Poison Resistance• -20% Tenebrium Resistance Soulsap Willpower Lowered-5 WillpowerSkill: Drain Willpower • -5 Willpower Drain Willpower
11 Plan Ahead For Combat By Setting Up Traps. One of the most satisfying things about Divinity: Original Sin 2 is the interactivity. Elements all interact with the environment; for example, Fire
Divinity: Original Sin II is the sixth game in the Divinity series and indirect sequel to Divinity: Original Sin: an isometric, single-player or multiplayer fantasy RPG with tactical turn-based combat. The central theme of the game is "your origins affect who you are and what chances you get in life." [1] As with Original Sin, an upgraded version of the Divinity Engine is included for the game. The engine has a more prominent place in the game itself as it links into the Game Master Mode. Larian Studios launched a crowdfunding campaign on Kickstarter on 26 August 2015, which ended up raising over $2,000,000 (including PayPal pledges) on 30 September 2015. The game was released on 14 September 2017. Story[] In 1242 AD, the use of Source magic has been forbidden as a danger to the world, for when it is used, the voidwoken follow shortly behind. Sourcerers are rounded up by the Divine Order—now under the authority of Lucian's son, Alexandar, following his father's death—and taken to Fort Joy on Reapers' Eye, the former bastion of the Sourcerer King Braccus Rex, for the safety of Rivellon. Unknown to those who have been collared and set aboard the ships to the island, this journey does not merely result in ostricision and incarceration, but a far more sinister fate meets many of those who land upon its shores. For a small number of the taken, there is a far grander future ahead. Gameplay[] Original Sin 2 plays out in five acts, each act covering a different geographical area: Act 1 - The Merryweather Act 2 - Reaper's Eye Act 3 - Reaper's Coast Act 4 - Nameless Isle Act 5 - Arx Once an act has been completed, it is not possible to return any previous areas. Any items left in the area at the time of departure are lost, unless stored on the Lady Vengeance, which acts as the character's base camp after the second act. Character creation[] At the beginning of the game, the player creates a single character to act as their avatar. Aside from gender, appearance and class (under preset), one can also select their races and origin; these two characteristics are grouped in selection. For those who want to refine their character character further skills, attributes and abilities can be adjusted once a class has been selected. talents can be switched out and a limited number of tags can be changed, with exception of if an origin, rather than custom character has been selected. Each race has its own unique skill, which cannot be changed. Origin characters[] Origin characters, although slightly more restricted on character creation, each have their own unique tag, dialogue and quest line to follow. Interactions[] Interactions between the player character and those around them are affected by reputation with that character, the race of those in taking part in conversation and the player character's tags. A conversation between a dwarf and an elf can play out very differently to one between two humans. Combat[] In combat, each character takes turns to attack, with Action Points limiting the type and quantity of actions that can be undertaken. Moving reduces Action Points based on distance travelled and attacks/skills reduce Action Points based on usage requirements. Damage afflicted is affected by the Physical and Magical Armor of the target and any resistances they have to the type of attack. In addition to this, the environment can also be turned to the player's (dis)advantage; for example a pool of water can be transformed into an ice sheet or electric conduit to cause a trip or shock hazard, or turned into steam, reducing visibility for those in the cloud. Divinity: Original Sin II Definitive Edition[] Divinity: Original Sin II Definitive Edition was developed as a remaster of Divinity: Original Sin II and released on August 31, 2018. Players who owned the original on PC received the remaster as a free update. The new game is also available on PlayStation 4, and Xbox One. In addition to the updated graphics and performance improvements, the new game also rewrites much of the original dialogue and includes new areas, fights, and a new Story difficulty level that allows players to enjoy the lore more and worry about combat less. The character Beast has been rewritten with more dialogue and given a deeper, more enhanced story. The game mechanics in the sewers were also enhanced with additional traps and dangers. Players who pre-ordered the Definitive Edition on console will be able to recruit Sir Lora - a mini-companion complete with his own storyline, look and animations. In this new story - Sir Lora, a Squirrel Knight, is being chased by the Knights of Drey, an apocalyptic order of furry knights who believe in the coming of the Great Acorn[2] By playing through his story, players will unlock new recipes and uncover the mystery surrounding the Great Acorn. Divine Ascension[] The Divine Ascension add-on isn't a game expansion, however it can be purchased digitally. This pack includes the lore book, Modern Chronicles of Reaper's Coast; concept art book, An Essential Compendium Of Notable Rivellonian Artwork; Original Sin 2 official soundtrack and additional concept art in individual file formats. Videos[] Divinity Original Sin 2 - Story Trailer PS4 and Xbox One References[] ↑ Kickstarter campaign ↑ Sir Lora as a pre-order bonus
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